Website powered by

The Village - Unreal 4

The movie inspired me to test out the Procedural Landscape tools within Unreal 4. I first started collecting megascan assets and pre-atlasing them to minimize texture count. (Used my SBSAR to pack textures then UV shifting assets in Maya)
After that I used SpeedTree to craft out some trees. Quixel Mixer was quick to author textures so after that it was a case of just sculpting out the landscape and setting up grass layers and spawners.

Hope you enjoy the video. Thanks.

The Village Unreal4